The future of Mixed Martial Arts.

Welcome to World Action Rivalry

The world’s premier team-based mixed martial arts tournament. Seven fighters. Seven weight classes. One global battlefield.

32 Elite Teams
7 Fighters Per Team
4 Wins for Victory
1 WAR Champion
Explore

More than individual glory

Combat becomes team warfare.

World Action Rivalry brings together elite fighters from across the globe to represent their teams in one of the most intense and prestigious competitions in combat sports.

WAR is built around teamwork, strategy, national pride, legacy, and dominance on the WAR canvas. Every fighter has a role. Every result affects the team. Every matchup can change history.

Fighters become legends. Rivalries are forged. History is written.

The competition format

How WAR Works

WAR transforms traditional mixed martial arts into a strategic global team competition.

01

Global Teams

Thirty-two teams enter the tournament, each carrying the identity, pride, and fighting spirit of its nation or region.

03

Four Wins

A team must secure four individual victories to win the overall matchup and advance through the competition.

04

Tactical Combat

Teams combine striking, wrestling, jiu-jitsu, preparation, and matchup strategy to pursue victory.

TEAM A
7 Fighters
FIRST TO 4 WINS
TEAM B
7 Fighters

The match system

Every fight matters. Every point counts.

A WAR matchup contains up to seven individual fights. Each victory earns one point for the fighter’s team. The first team to reach four points wins the matchup.

The format creates momentum, pressure, tactical decisions, and opportunities for dramatic team comebacks.

The official competition system

Rules of the WAR Canvas

01

Two-Round Battles

Each fight consists of two five-minute rounds. Fighters must establish control, damage, technique, and dominance quickly.

02

Sudden Death

If each fighter wins one round, the contest proceeds to a decisive sudden-death round.

03

Fight Finishes

Fights may end by knockout, technical knockout, submission, technical submission, or the official scoring decision.

04

One Point Per Victory

Every individual fight victory contributes one point toward the team’s total score.

05

The Captain’s Release

The captain is the team’s leading fighter and may only be released once their team has accumulated three points.

06

Four Wins Secure Victory

Once a team earns four fight victories, the overall matchup ends and that team advances.

Seven divisions. One unified team.

Official WAR Weight Classes

Each team must field one fighter in every official WAR division.

01

Heavyweight

206–265 lb

93–120 kg
02

Super Middleweight

195 lb

88.5 kg
03

Super Welterweight

175 lb

79.4 kg
04

Super Lightweight

165 lb

74.8 kg
05

Super Featherweight

150 lb

68 kg
06

Women’s Super Bantamweight

140 lb

63.5 kg
07

Women’s Super Flyweight

130 lb

58.9 kg

Three foundations of victory

Fighting Styles

01

Striking

Punches, kicks, knees, elbows, movement, timing, combinations, distance control, and defensive awareness.

Explore Striking
02

Wrestling

Takedowns, takedown defence, clinch control, positional pressure, balance, escapes, and physical dominance.

Explore Wrestling
03

Jiu-Jitsu

Ground control, positional advancement, submissions, sweeps, transitions, defence, and technical finishing ability.

Explore Jiu-Jitsu
TEAM C CAPTAIN

The final weapon

The captain cannot enter until the team earns three points.

WAR captains are the best fighter on their respective teams. Their delayed release creates anticipation and forces the rest of the squad to establish momentum before the captain is permitted to fight.

Team score required 3 POINTS

Professional performance equipment

Official Fighter Attire

WAR PERFORMANCE SYSTEM

Engineered for combat.

WAR uniforms combine team identity, national pride, safety, and high-performance materials designed for elite competition.

01

Rashguard and Shorts

Long-sleeve rashguards display each fighter’s national identity and are paired with matching official shorts.

02

Performance Materials

Nanofibre-enhanced fabric supports durability, flexibility, breathability, and freedom of movement.

03

Protective Equipment

Approved mouthguards, groin protection, chest protection, ankle supports, gloves, and hand wraps are required.

04

Official Inspection

WAR officials inspect every fighter before competition to confirm full equipment compliance.

Protecting the integrity of WAR

Prohibited Actions

Safety, professionalism, and respect are enforced on the WAR canvas.

Headbutting
Eye Gouging
Groin Attacks
Biting or Spitting
Hair Pulling
Fish-Hooking
Gear Tampering
Targeting Open Wounds
Canvas Misconduct
Abusive Conduct

Penalty system

One warning. A second offence means disqualification.

A disqualified fighter loses the bout, and one point is awarded to the opposing team.

The road to supremacy

The WAR Tournament Journey

01
Stage One

Qualification

Teams begin their campaign and compete for entry into the official WAR tournament field.

02
Stage Two

Eliminations

The field is reduced through decisive team matchups where every individual victory matters.

03
Stage Three

Group Stage

Thirty-two teams battle across eight groups for advancement into the knockout rounds.

04
Stage Four

Knockout Rounds

The remaining teams enter the Round of 16, quarterfinals, and semifinals.

05
Final Stage

The WAR Final

Two teams. Four victories required. One team becomes the undisputed WAR champion.


WAR: World Action Rivalry™

WAR

Team

Manchester

The Chosen Throne

The flagship team of World Action Rivalry.
One city carrying the eyes of the world.

I don’t do it for the pain ♠️ I don’t do it for the gain ♦️ I don’t do it for the fame ❤️ I don’t do it for the love of the game ♣️
I do it for all the dogs

Professional warriors will be revealed when they sign for WAR Team Manchester.

Built in Manchester. Made for WAR.

Represent your city. Defend your throne.
Don’t let your WAR team down.

This is more than a tournament

This is World Action Rivalry.

Teams rise together. Fighters sacrifice for each other. Nations collide. Legends are created on the WAR canvas.