THE FUTURE OF MIXED MARTIAL ARTS

Welcome to World Action Rivalry

The world’s premier team-based mixed martial arts tournament. Seven fighters. Seven weight classes. One global battlefield.

32 Elite Teams
7 Fighters Per Team
4 Wins for Victory
1 WAR Champion
Explore

MORE THAN INDIVIDUAL GLORY

Combat becomes team warfare.

World Action Rivalry brings together elite fighters from across the globe to represent their teams in one of the most intense competitions in combat sports.

WAR is built around teamwork, strategy, national pride, legacy and dominance on the WAR canvas. Every fighter has a role. Every result affects the team. Every matchup can change history.

Fighters become legends. Rivalries are forged. History is written.

THE COMPETITION FORMAT

How WAR Works

WAR transforms traditional mixed martial arts into a strategic global team competition.

01
⚔

Global Teams

Thirty-two teams enter the tournament, each carrying the identity, pride and fighting spirit of its nation or region.

03
4

Four Wins

A team must secure four individual victories to win the overall matchup and advance.

04
♟

Tactical Combat

Teams combine striking, wrestling, jiu-jitsu, preparation and matchup strategy in pursuit of victory.

TEAM A
7 Fighters
FIRST TO 4 WINS
TEAM B
7 Fighters

THE MATCH SYSTEM

Every fight matters. Every point counts.

A WAR matchup contains up to seven individual fights. Each victory earns one point for the fighter’s team.

The first team to reach four points wins the matchup.

THE OFFICIAL COMPETITION SYSTEM

Rules of the WAR Canvas

01

Two-Round Battles

Each fight consists of two five-minute rounds. Fighters must establish control, damage, technique and dominance quickly.

02

Sudden Death

If each fighter wins one round, the contest proceeds to a decisive sudden-death round.

03

Fight Finishes

Fights may end by knockout, technical knockout, submission, technical submission or official scoring decision.

04

One Point Per Victory

Every individual fight victory contributes one point toward the team’s total score.

05

The Captain’s Release

The captain may only be released once their team has accumulated three points.

06

Four Wins Secure Victory

Once a team earns four victories the overall matchup ends and that team advances.

SEVEN DIVISIONS. ONE UNIFIED TEAM.

Official WAR Weight Classes

Each team fields one warrior in every official WAR division.

01

Heavyweight

206–265 lb 93–120 kg
02

Super Middleweight

195 lb 88.5 kg
03

Super Welterweight

175 lb 79.4 kg
04

Super Lightweight

165 lb 74.8 kg
05

Super Featherweight

150 lb 68 kg
06

Women’s Super Bantamweight

140 lb 63.5 kg
07

Women’s Super Flyweight

130 lb 58.9 kg

THREE FOUNDATIONS OF VICTORY

Fighting Styles

01
S

Striking

Punches, kicks, knees, elbows, movement, timing, combinations, distance control and defensive awareness.

Explore Striking →
02
W

Wrestling

Takedowns, takedown defence, clinch control, positional pressure, balance, escapes and physical dominance.

Explore Wrestling →
03
J

Jiu-Jitsu

Ground control, positional advancement, submissions, sweeps, transitions, defence and technical finishing ability.

Explore Jiu-Jitsu →
TEAM C CAPTAIN

THE FINAL WEAPON

The captain cannot enter until the team earns three points.

WAR captains are the leading fighter on their respective teams. Their delayed release creates anticipation and forces the rest of the squad to establish momentum first.

Team score required 3 POINTS

PROFESSIONAL PERFORMANCE EQUIPMENT

Official Fighter Attire

WAR PERFORMANCE SYSTEM

Engineered for combat.

WAR uniforms combine team identity, national pride, safety and high-performance materials designed for elite competition.

01

Rashguard and Shorts

Long-sleeve rashguards display each fighter’s national identity and are paired with matching official shorts.

02

Performance Materials

Nanofibre-enhanced material supports durability, flexibility, breathability and freedom of movement.

03

Protective Equipment

Approved mouthguards, protection, ankle supports, gloves and hand wraps are required.

04

Official Inspection

WAR officials inspect every fighter before competition to confirm full equipment compliance.

PROTECTING THE INTEGRITY OF WAR

Prohibited Actions

Safety, professionalism and respect are enforced on the WAR canvas.

Headbutting
Eye Gouging
Groin Attacks
Biting or Spitting
Hair Pulling
Fish-Hooking
Gear Tampering
Targeting Open Wounds
Canvas Misconduct
Abusive Conduct
!

PENALTY SYSTEM

One warning. A second offence means disqualification.

A disqualified fighter loses the bout and one point is awarded to the opposing team.

THE ROAD TO SUPREMACY

The WAR Tournament Journey

01
Stage One

Qualification

Teams begin their campaign and compete for entry into the official WAR tournament.

02
Stage Two

Eliminations

The field is reduced through decisive team matchups where every victory matters.

03
Stage Three

Group Stage

Thirty-two teams battle across eight groups for advancement.

04
Stage Four

Knockout Rounds

The remaining teams enter the Round of 16, quarterfinals and semifinals.

05
Final Stage

The WAR Final

Two teams. Four victories required. One undisputed WAR Champion.

WORLD ACTION RIVALRY PRESENTS

WAR

TEAM MANCHESTER

THE CHOSEN THRONE

The flagship team of World Action Rivalry. One city carrying the eyes of the world.

I don’t do it for the pain ♠ I don’t do it for the gain ♦ I don’t do it for the fame ♥ I don’t do it for the love of the game ♣
WAR TEAM MANCHESTER
“I do it for all the dogs.”

Seven warriors. One city. One throne.

THE CHOSEN SEVEN

Professional warriors will be revealed as they officially sign for WAR Team Manchester.

THIS IS MORE THAN A TOURNAMENT

This is World Action Rivalry.

Teams rise together. Fighters sacrifice for each other. Nations collide. Legends are created on the WAR canvas.