THE FUTURE OF MIXED MARTIAL ARTS
Welcome to World Action Rivalry
The world’s premier team-based mixed martial arts tournament. Seven fighters. Seven weight classes. One global battlefield.
ENTER THE WAR ARENA
MORE THAN INDIVIDUAL GLORY
Combat becomes team warfare.
World Action Rivalry brings together elite fighters from across the globe to represent their teams in one of the most intense competitions in combat sports.
WAR is built around teamwork, strategy, national pride, legacy and dominance on the WAR canvas. Every fighter has a role. Every result affects the team. Every matchup can change history.
Fighters become legends. Rivalries are forged. History is written.
THE COMPETITION FORMAT
How WAR Works
WAR transforms traditional mixed martial arts into a strategic global team competition.
Global Teams
Thirty-two teams enter the tournament, each carrying the identity, pride and fighting spirit of its nation or region.
Seven Fighters
Every team fields seven elite fighters, with one representative assigned to each official WAR weight class.
Four Wins
A team must secure four individual victories to win the overall matchup and advance.
Tactical Combat
Teams combine striking, wrestling, jiu-jitsu, preparation and matchup strategy in pursuit of victory.
THE MATCH SYSTEM
Every fight matters. Every point counts.
A WAR matchup contains up to seven individual fights. Each victory earns one point for the fighter’s team.
The first team to reach four points wins the matchup.
THE OFFICIAL COMPETITION SYSTEM
Rules of the WAR Canvas
Two-Round Battles
Each fight consists of two five-minute rounds. Fighters must establish control, damage, technique and dominance quickly.
Sudden Death
If each fighter wins one round, the contest proceeds to a decisive sudden-death round.
Fight Finishes
Fights may end by knockout, technical knockout, submission, technical submission or official scoring decision.
One Point Per Victory
Every individual fight victory contributes one point toward the team’s total score.
The Captain’s Release
The captain may only be released once their team has accumulated three points.
Four Wins Secure Victory
Once a team earns four victories the overall matchup ends and that team advances.
SEVEN DIVISIONS. ONE UNIFIED TEAM.
Official WAR Weight Classes
Each team fields one warrior in every official WAR division.
Heavyweight
206–265 lb 93–120 kgSuper Middleweight
195 lb 88.5 kgSuper Welterweight
175 lb 79.4 kgSuper Lightweight
165 lb 74.8 kgSuper Featherweight
150 lb 68 kgWomen’s Super Bantamweight
140 lb 63.5 kgWomen’s Super Flyweight
130 lb 58.9 kgTHREE FOUNDATIONS OF VICTORY
Fighting Styles
Striking
Punches, kicks, knees, elbows, movement, timing, combinations, distance control and defensive awareness.
Explore Striking →Wrestling
Takedowns, takedown defence, clinch control, positional pressure, balance, escapes and physical dominance.
Explore Wrestling →Jiu-Jitsu
Ground control, positional advancement, submissions, sweeps, transitions, defence and technical finishing ability.
Explore Jiu-Jitsu →THE FINAL WEAPON
The captain cannot enter until the team earns three points.
WAR captains are the leading fighter on their respective teams. Their delayed release creates anticipation and forces the rest of the squad to establish momentum first.
PROFESSIONAL PERFORMANCE EQUIPMENT
Official Fighter Attire
Engineered for combat.
WAR uniforms combine team identity, national pride, safety and high-performance materials designed for elite competition.
Rashguard and Shorts
Long-sleeve rashguards display each fighter’s national identity and are paired with matching official shorts.
Performance Materials
Nanofibre-enhanced material supports durability, flexibility, breathability and freedom of movement.
Protective Equipment
Approved mouthguards, protection, ankle supports, gloves and hand wraps are required.
Official Inspection
WAR officials inspect every fighter before competition to confirm full equipment compliance.
PROTECTING THE INTEGRITY OF WAR
Prohibited Actions
Safety, professionalism and respect are enforced on the WAR canvas.
PENALTY SYSTEM
One warning. A second offence means disqualification.
A disqualified fighter loses the bout and one point is awarded to the opposing team.
THE ROAD TO SUPREMACY
The WAR Tournament Journey
Qualification
Teams begin their campaign and compete for entry into the official WAR tournament.
Eliminations
The field is reduced through decisive team matchups where every victory matters.
Group Stage
Thirty-two teams battle across eight groups for advancement.
Knockout Rounds
The remaining teams enter the Round of 16, quarterfinals and semifinals.
The WAR Final
Two teams. Four victories required. One undisputed WAR Champion.
WORLD ACTION RIVALRY PRESENTS
TEAM MANCHESTER
THE CHOSEN THRONE
The flagship team of World Action Rivalry. One city carrying the eyes of the world.
“I do it for all the dogs.”
Seven warriors. One city. One throne.
Professional warriors will be revealed as they officially sign for WAR Team Manchester.
THIS IS MORE THAN A TOURNAMENT
This is World Action Rivalry.
Teams rise together. Fighters sacrifice for each other. Nations collide. Legends are created on the WAR canvas.