Global Teams
Thirty-two teams enter the tournament, each carrying the identity, pride, and fighting spirit of its nation or region.
The future of Mixed Martial Arts.
The world’s premier team-based mixed martial arts tournament. Seven fighters. Seven weight classes. One global battlefield.
More than individual glory
World Action Rivalry brings together elite fighters from across the globe to represent their teams in one of the most intense and prestigious competitions in combat sports.
WAR is built around teamwork, strategy, national pride, legacy, and dominance on the WAR canvas. Every fighter has a role. Every result affects the team. Every matchup can change history.
Fighters become legends. Rivalries are forged. History is written.
The competition format
WAR transforms traditional mixed martial arts into a strategic global team competition.
Thirty-two teams enter the tournament, each carrying the identity, pride, and fighting spirit of its nation or region.
Every team fields seven elite fighters, with one representative assigned to each official WAR weight class.
A team must secure four individual victories to win the overall matchup and advance through the competition.
Teams combine striking, wrestling, jiu-jitsu, preparation, and matchup strategy to pursue victory.
The match system
A WAR matchup contains up to seven individual fights. Each victory earns one point for the fighter’s team. The first team to reach four points wins the matchup.
The format creates momentum, pressure, tactical decisions, and opportunities for dramatic team comebacks.
The official competition system
Each fight consists of two five-minute rounds. Fighters must establish control, damage, technique, and dominance quickly.
If each fighter wins one round, the contest proceeds to a decisive sudden-death round.
Fights may end by knockout, technical knockout, submission, technical submission, or the official scoring decision.
Every individual fight victory contributes one point toward the team’s total score.
The captain is the team’s leading fighter and may only be released once their team has accumulated three points.
Once a team earns four fight victories, the overall matchup ends and that team advances.
Seven divisions. One unified team.
Each team must field one fighter in every official WAR division.
206–265 lb
93–120 kg195 lb
88.5 kg175 lb
79.4 kg165 lb
74.8 kg150 lb
68 kg140 lb
63.5 kg130 lb
58.9 kgThree foundations of victory
Punches, kicks, knees, elbows, movement, timing, combinations, distance control, and defensive awareness.
Explore Striking →Takedowns, takedown defence, clinch control, positional pressure, balance, escapes, and physical dominance.
Explore Wrestling →Ground control, positional advancement, submissions, sweeps, transitions, defence, and technical finishing ability.
Explore Jiu-Jitsu →The final weapon
WAR captains are the best fighter on their respective teams. Their delayed release creates anticipation and forces the rest of the squad to establish momentum before the captain is permitted to fight.
Professional performance equipment
WAR uniforms combine team identity, national pride, safety, and high-performance materials designed for elite competition.
Long-sleeve rashguards display each fighter’s national identity and are paired with matching official shorts.
Nanofibre-enhanced fabric supports durability, flexibility, breathability, and freedom of movement.
Approved mouthguards, groin protection, chest protection, ankle supports, gloves, and hand wraps are required.
WAR officials inspect every fighter before competition to confirm full equipment compliance.
Protecting the integrity of WAR
Safety, professionalism, and respect are enforced on the WAR canvas.
Penalty system
A disqualified fighter loses the bout, and one point is awarded to the opposing team.
The road to supremacy
Teams begin their campaign and compete for entry into the official WAR tournament field.
The field is reduced through decisive team matchups where every individual victory matters.
Thirty-two teams battle across eight groups for advancement into the knockout rounds.
The remaining teams enter the Round of 16, quarterfinals, and semifinals.
Two teams. Four victories required. One team becomes the undisputed WAR champion.
WAR: World Action Rivalry™
The Chosen Throne
The flagship team of World Action Rivalry.
One city carrying the eyes of the world.
Professional warriors will be revealed when they sign for WAR Team Manchester.
This is more than a tournament
Teams rise together. Fighters sacrifice for each other. Nations collide. Legends are created on the WAR canvas.